maximkovalenko: (Default)
maximkovalenko ([personal profile] maximkovalenko) wrote2005-10-07 02:21 am
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This is only a test....

Well I finally broke down and tried out DAZ Studio version 1.0 for graphics work tonight.

You see, when DAZ setup Bryce 5.5 they designed the DAZ studio program to be able to allow you to import your Poser figures directly into your Bryce scenes.  The idea is that you set up a linkage between the Daz file and the Bryce file, and when you move the Poser object within DAZ it shows correctly, and with the correct textures and such in Bryce when it all renders out.

Well friends and neighbors.....they fucking nailed it.

After seeing the absolutely spawned in hell debacles that were the previous versions of DAZ Studio, I wouldn't have believed it was possible.  Now with the newest update to Bryce (5.5C) and Daz 1.0, I can finally see what they were driving at.

It works...It bloody well works.....

It's going to take some adjustments to my work flow to get this stuff into the production process of course....and it won't replace everything I do by a long shot....but for certain things?  It may very well end up being a god send.

Right now, I am testing it out on the hardest figure I have to deal with (Julia Wells.)  She's a great character, but with the amount of parameters that have to be used  to get her to look right, clothing can be a real issue.  But from what I am seeing from the preliminary results...I wish I would have had this setup like this a lot earlier.  There would have been a lot of pieces in the comic (Mainly the up the river section that was done earlier), that would have been done a whole hell of a lot differently.


I am in process of trying this out with Ian and Julia for an upcoming scene in the comic.  Results will be posted later.

Now there are things that I can't do in this of course.  I haven't figured out how to cloth the figures within DAZ Studio yet....but I think it may be possible.  Even if it isn't I can still bring everything over from a basic setup in Poser 6 and do my posing and rendering here.

Ultimately for a color blind person such as myself it means one simple, beautiful thing.  No more games of russian roulette as I try to match colrs and lighting between two different rendering engines from two different programs.

A whole new world has opened up for me when it comes to landscapes and such and yes people...I am fucking stoked!!!!

The preview of this is up at......

http://www.deviantart.com/deviation/23753629/


And you will be seeing this in the comic rather soon I think....Oh yes...soon indeed.art

[identity profile] meteru.livejournal.com 2005-10-07 09:24 am (UTC)(link)
I was astounded with how well DS v1 works. In fact, since it generally runs faster and easier on my system, I've actually been doing most of my non-Bryce renders in that. Shadowing is more consistent, the OpenGL works better, and even without the P5 shaders (which I don't need *that* much), frankly you can't beat it for the price. Clever, though, of DAZ to make all the little plugins cost. Still, for what you and I do, the base program and a couple of the freebie plugins (and let me know if you want/need the deformers and IK chain plugins) and you're good.

[identity profile] maximkovalenko.livejournal.com 2005-10-07 04:13 pm (UTC)(link)
It won't replace Poser 6 for me totally...but when it comes to matching up anything Poser vs. a Bryce landscape this is the way to go. Some type of shader would be nice in it....but it doesn't seem to be that neccessary especially when you can just import the PZ3 straight or play with the color in the Bryce Material Lab.

My other question....Can you apply a Poser pose file to a figure while it is in DAZ Studio? I mean like one of the P5 male standing or sitting poses (not a MAT)?

[identity profile] meteru.livejournal.com 2005-10-07 08:15 pm (UTC)(link)
Yes. Besides the lack of a complex material room, DS functions almost exactly like Poser. I've been able to actually bring up just about all my Poser runtime directly into DS without importing from a PZ3. MAT poses, standard poses, INJ/REM's all seem to work directly from the Poser content directory.