This is only a test....
Oct. 7th, 2005 02:21 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Well I finally broke down and tried out DAZ Studio version 1.0 for graphics work tonight.
You see, when DAZ setup Bryce 5.5 they designed the DAZ studio program to be able to allow you to import your Poser figures directly into your Bryce scenes. The idea is that you set up a linkage between the Daz file and the Bryce file, and when you move the Poser object within DAZ it shows correctly, and with the correct textures and such in Bryce when it all renders out.
Well friends and neighbors.....they fucking nailed it.
After seeing the absolutely spawned in hell debacles that were the previous versions of DAZ Studio, I wouldn't have believed it was possible. Now with the newest update to Bryce (5.5C) and Daz 1.0, I can finally see what they were driving at.
It works...It bloody well works.....
It's going to take some adjustments to my work flow to get this stuff into the production process of course....and it won't replace everything I do by a long shot....but for certain things? It may very well end up being a god send.
Right now, I am testing it out on the hardest figure I have to deal with (Julia Wells.) She's a great character, but with the amount of parameters that have to be used to get her to look right, clothing can be a real issue. But from what I am seeing from the preliminary results...I wish I would have had this setup like this a lot earlier. There would have been a lot of pieces in the comic (Mainly the up the river section that was done earlier), that would have been done a whole hell of a lot differently.
I am in process of trying this out with Ian and Julia for an upcoming scene in the comic. Results will be posted later.
Now there are things that I can't do in this of course. I haven't figured out how to cloth the figures within DAZ Studio yet....but I think it may be possible. Even if it isn't I can still bring everything over from a basic setup in Poser 6 and do my posing and rendering here.
Ultimately for a color blind person such as myself it means one simple, beautiful thing. No more games of russian roulette as I try to match colrs and lighting between two different rendering engines from two different programs.
A whole new world has opened up for me when it comes to landscapes and such and yes people...I am fucking stoked!!!!
The preview of this is up at......
http://www.deviantart.com/deviation/23753629/
And you will be seeing this in the comic rather soon I think....Oh yes...soon indeed.art
You see, when DAZ setup Bryce 5.5 they designed the DAZ studio program to be able to allow you to import your Poser figures directly into your Bryce scenes. The idea is that you set up a linkage between the Daz file and the Bryce file, and when you move the Poser object within DAZ it shows correctly, and with the correct textures and such in Bryce when it all renders out.
Well friends and neighbors.....they fucking nailed it.
After seeing the absolutely spawned in hell debacles that were the previous versions of DAZ Studio, I wouldn't have believed it was possible. Now with the newest update to Bryce (5.5C) and Daz 1.0, I can finally see what they were driving at.
It works...It bloody well works.....
It's going to take some adjustments to my work flow to get this stuff into the production process of course....and it won't replace everything I do by a long shot....but for certain things? It may very well end up being a god send.
Right now, I am testing it out on the hardest figure I have to deal with (Julia Wells.) She's a great character, but with the amount of parameters that have to be used to get her to look right, clothing can be a real issue. But from what I am seeing from the preliminary results...I wish I would have had this setup like this a lot earlier. There would have been a lot of pieces in the comic (Mainly the up the river section that was done earlier), that would have been done a whole hell of a lot differently.
I am in process of trying this out with Ian and Julia for an upcoming scene in the comic. Results will be posted later.
Now there are things that I can't do in this of course. I haven't figured out how to cloth the figures within DAZ Studio yet....but I think it may be possible. Even if it isn't I can still bring everything over from a basic setup in Poser 6 and do my posing and rendering here.
Ultimately for a color blind person such as myself it means one simple, beautiful thing. No more games of russian roulette as I try to match colrs and lighting between two different rendering engines from two different programs.
A whole new world has opened up for me when it comes to landscapes and such and yes people...I am fucking stoked!!!!
The preview of this is up at......
http://www.deviantart.com/deviation/23753629/
And you will be seeing this in the comic rather soon I think....Oh yes...soon indeed.art
no subject
Date: 2005-10-07 09:24 am (UTC)no subject
Date: 2005-10-07 04:13 pm (UTC)My other question....Can you apply a Poser pose file to a figure while it is in DAZ Studio? I mean like one of the P5 male standing or sitting poses (not a MAT)?
no subject
Date: 2005-10-07 08:15 pm (UTC)DAZ Studio 1.0
Date: 2005-10-11 03:40 am (UTC)But, considering that Poser is rather expensive, and I'm looking at it for a possible project, seems silly to spend money I don't have just to look at possibilities.
Re: DAZ Studio 1.0
Date: 2005-10-11 02:30 pm (UTC)For Poser, there is an item in one of the drop downs that is a conform figure (Conform a clothing figure to a human figure) button. For hair it wither works the same as the clothing/human set up. Or in the item properties there is a button to control what the hair is associated with. Once that is set and aligned it pretty much handles itself.
I like Poser a heck of a lot....but one thing I got to say about it is that you do not want to run it on a weak system. The sytem requirements on it should be set a lot higher than they are listed. With this one, you can never have enough RAM.
Re: DAZ Studio 1.0
Date: 2005-10-11 02:34 pm (UTC)But, right now just playing around with it some, as I am looking at it for converting the story of Shattered Death into a visual medium, or one of the other ideas I have kicking around in my head.
Re: DAZ Studio 1.0
Date: 2005-10-11 02:41 pm (UTC)http://www.renderosity.com/index.ez?viewStory=11609&Form.sess_id=51622243&Form.sess_key=1128520322
An interview with a gentleman named Larry Weinberg, who came up with Poser in the first place.