On the state of 3d...
Jul. 15th, 2007 01:13 amRequiem is done for tomorrow, and Tunnelrunners is done for the Renderosity strip on Monday...
And now on to other art things...
The 3d content war is continuing a pace with the battle lines being drawn even as we speak. On one side we have DAZ Studios with a huge content library, and the software catalog from Eovia under it's belt. On the other we have E-Frontier with Poser 7 and Vue d'Esprit.
I have been watching things with a great deal of interest the last few weeks after noticing that several things that were being rendered/imported into Poser used almost double the RAM as the exact same items being used in DAZ Studio. Now most people wouldn't call that too much of an issue, but when the size differential is 750 megs vs. 1.5-1.6 gigs, I say that there is a fucking issue.
Now tonight, I found out that the new Poser 7 breaks the Transposer plugin that Carrara 5 uses. Transposer is what causes Requiem to be possible. Without it, I am screwed. Now things may end up being fixed with the advent of Carrara 6 which is right around the corner, but with the recent news that Eovia Software (the people that make Carrara) didn't end up licensing the SDK development pack from the Poser people for C6, I am more thna a bit nervous right now.
From my perspective, it seems that E-Frontier is banking their marbles on Vue...which I think is a piece of shit.
I've ran Vue 5 and Vue 6 and have had nothing but problems. Multiple program crashes, excessive memory use, and crippling performance have been pretty much all I have noticed on their end. I don't care that LucasFilms is now using Vue in the production arena, what matters is what I can get out of it.
So far though, it is looking to me that an upgrade to Poser 7 will not happen for me unless C6 can handle it. And I am looking at DAZ with a bit of uncertainty with regards to C6 as well...DAZ owns Bryce as well these days, and I am not entirely enamored with it (especially Bryce 5.5 which I bought and found to suck).
That's the state of the production line these days at any rate, Carrara 5 Pro and Poser 6; and it looks like it will be staying that way for a while.
And now on to other art things...
The 3d content war is continuing a pace with the battle lines being drawn even as we speak. On one side we have DAZ Studios with a huge content library, and the software catalog from Eovia under it's belt. On the other we have E-Frontier with Poser 7 and Vue d'Esprit.
I have been watching things with a great deal of interest the last few weeks after noticing that several things that were being rendered/imported into Poser used almost double the RAM as the exact same items being used in DAZ Studio. Now most people wouldn't call that too much of an issue, but when the size differential is 750 megs vs. 1.5-1.6 gigs, I say that there is a fucking issue.
Now tonight, I found out that the new Poser 7 breaks the Transposer plugin that Carrara 5 uses. Transposer is what causes Requiem to be possible. Without it, I am screwed. Now things may end up being fixed with the advent of Carrara 6 which is right around the corner, but with the recent news that Eovia Software (the people that make Carrara) didn't end up licensing the SDK development pack from the Poser people for C6, I am more thna a bit nervous right now.
From my perspective, it seems that E-Frontier is banking their marbles on Vue...which I think is a piece of shit.
I've ran Vue 5 and Vue 6 and have had nothing but problems. Multiple program crashes, excessive memory use, and crippling performance have been pretty much all I have noticed on their end. I don't care that LucasFilms is now using Vue in the production arena, what matters is what I can get out of it.
So far though, it is looking to me that an upgrade to Poser 7 will not happen for me unless C6 can handle it. And I am looking at DAZ with a bit of uncertainty with regards to C6 as well...DAZ owns Bryce as well these days, and I am not entirely enamored with it (especially Bryce 5.5 which I bought and found to suck).
That's the state of the production line these days at any rate, Carrara 5 Pro and Poser 6; and it looks like it will be staying that way for a while.
Lot of cleaning house tonight...
Lot of redesigning...
(The first part of this post is Google Food...if you have no interest in the fine points of digital modeling....feel free to skip this post)
As a test run of things, I just got done rebuilding the three currently active female characters in the comic right now. Most people won't even see the difference, until they see the expressions.
What I did was combine the morphs from the V3 Newgen model with a standard V3 with expressions loaded in. While I know that there are plenty of injection morphs out there for V3...the ones that are in the Newgen model are totally unique...and Newgen doesn't take standard morph channels at all.
I used a program that is available at the Morphography site (Kozaburos place) to combine the morphs from two different cr2 files into one final version. The program is called Morph Manager and does work on the millennium series...and pretty much everything else I have tried out as well. I also know that it is possible to transfer V3 morphs over to Aiko with this as well.
The reason why it works is that all of the morphs that are buried in a character that control things like whether the eyes are slanted or not...or expressions for that matter are actually scripts. Morph Manager copies the scripts over to the .cr2 file that you wish it to.
I'll be trying this soon with the expressions out of V3 Newgen and moving them over to M3.
At any rate...figuring all of this stuff out was how I spent my 33rd birthday. At least it was relatively interesting.
***
Sitting here in a dark house right now. My cat has just gotten done with playing chase the tail on top of her scratching post, and has laid down to sleep. The first snow is falling from what has been promised to be a real "winter storm".
Things to do tomorrow...lot of stuff to think about as well. Need to get the dialog done for tomorrows comic....also need to update the news ticker for Requiem as well.
Shoulder feels like somebody took a cheese grater to my rotator cup right now, other than that I'm okay. Other than that, what else is there to say? The Christmas season is approaching....and thanksgrieving is thankfully over. Hopefully, everybody I give a damn about makes it through the holidays okay.
Lot of redesigning...
(The first part of this post is Google Food...if you have no interest in the fine points of digital modeling....feel free to skip this post)
As a test run of things, I just got done rebuilding the three currently active female characters in the comic right now. Most people won't even see the difference, until they see the expressions.
What I did was combine the morphs from the V3 Newgen model with a standard V3 with expressions loaded in. While I know that there are plenty of injection morphs out there for V3...the ones that are in the Newgen model are totally unique...and Newgen doesn't take standard morph channels at all.
I used a program that is available at the Morphography site (Kozaburos place) to combine the morphs from two different cr2 files into one final version. The program is called Morph Manager and does work on the millennium series...and pretty much everything else I have tried out as well. I also know that it is possible to transfer V3 morphs over to Aiko with this as well.
The reason why it works is that all of the morphs that are buried in a character that control things like whether the eyes are slanted or not...or expressions for that matter are actually scripts. Morph Manager copies the scripts over to the .cr2 file that you wish it to.
I'll be trying this soon with the expressions out of V3 Newgen and moving them over to M3.
At any rate...figuring all of this stuff out was how I spent my 33rd birthday. At least it was relatively interesting.
***
Sitting here in a dark house right now. My cat has just gotten done with playing chase the tail on top of her scratching post, and has laid down to sleep. The first snow is falling from what has been promised to be a real "winter storm".
Things to do tomorrow...lot of stuff to think about as well. Need to get the dialog done for tomorrows comic....also need to update the news ticker for Requiem as well.
Shoulder feels like somebody took a cheese grater to my rotator cup right now, other than that I'm okay. Other than that, what else is there to say? The Christmas season is approaching....and thanksgrieving is thankfully over. Hopefully, everybody I give a damn about makes it through the holidays okay.
Placed here for future reference....
Jul. 30th, 2006 02:10 amThe idea that Windows XP will only address up to 2 gigs of virtual memory, no matter how much is on your machine is an idea I find to be infuriating. Oh, XP can be hacked to allow more certainly...but if you have let's say 4 gigs of Virtual RAM in computer...it should be able to actually use it. It's a rare occasion that anyone would actually need it...but I know that I have had renders cut short because of suddenly running out of RAM (and I have two gigs of physical memory and a 4 gig page file setup.)
The three gig startup switch, how to set it...and how to cover your self if something messes up with it.
http://www.keindesign.de/stefan/poser/3gb.html
http://www.microsoft.com/technet/prodtechnol/exchange/guides/E2k3Perf_ScalGuide/e834e9c7-708c-43bf-b877-e14ae443ecbf.mspx?mfr=true
It's not something that will get used much I think...at least not now...but when I upgrade to a 4 gig machine someday, I will have to hack this in order to handle some very large scenes.
The three gig startup switch, how to set it...and how to cover your self if something messes up with it.
http://www.keindesign.de/stefan/poser/3gb.html
http://www.microsoft.com/technet/prodtechnol/exchange/guides/E2k3Perf_ScalGuide/e834e9c7-708c-43bf-b877-e14ae443ecbf.mspx?mfr=true
It's not something that will get used much I think...at least not now...but when I upgrade to a 4 gig machine someday, I will have to hack this in order to handle some very large scenes.
After stepping up to the newest beta for Firefox (the official test one, plus the internal nightly builds) I had problems with Macromedia Flash objects not being displayed or played in a webpage. I first noticed the problem while I was checking out the Illwill press site.
Eventually, I got sick and tired of dealing with the hassle and stepped back to 1.06/1.07 for the Fox.
Well, some people came up with a good solution off the Macromedia boards.
http://www.macromedia.com/cfusion/webforums/forum/messageview.cfm?catid=184&threadid=1043131&enterthread=y
It has to do with the Adblock extension and an option called "Obj-Tags" that can be reached through the Adblock Options within the preferences for Adblock.
Having this tag clicked off will allow your flash to work. Having it on borks up the whole thing. I figured that somebody out there would be dealing with this as well. Have at it!!!
Eventually, I got sick and tired of dealing with the hassle and stepped back to 1.06/1.07 for the Fox.
Well, some people came up with a good solution off the Macromedia boards.
http://www.macromedia.com/cfusion/webforums/forum/messageview.cfm?catid=184&threadid=1043131&enterthread=y
It has to do with the Adblock extension and an option called "Obj-Tags" that can be reached through the Adblock Options within the preferences for Adblock.
Having this tag clicked off will allow your flash to work. Having it on borks up the whole thing. I figured that somebody out there would be dealing with this as well. Have at it!!!