Jun. 23rd, 2005

maximkovalenko: (Default)
(Those of you who have no interest in digital design and the mechanics of such can feel free to skip this post rambling monologue)
Poser 6 may not be as bad as I thought.

Right now I am in the middle of rendering out a street scene between Melinda Burns and a lady named Jessica Tindal.  Raytraced, high polygons, high resolution and I am tap dancing through it with something called IBL or Image based lighting (which varies the ambient light and occlusion of the image based off of the true background surroundings)

I'm cruising at 1.08gbs of memory in use right now...reflections all over the place...and Poser 6 hasn't chhoked on it yet.


I'm still a little nervous about it though.  Scratch that...I am very nervous.  It still has the potential to be as unstable as Nitroglycerine in a cuisinart.

I am really looking forward to seeing what Curious Labs does with the next service release on this.  I'm looking at the ultimate results what I am working on right now (which should be the comic for Sunday I believe) and I am looking at one character in particular right now who I have always had trouble with skin tones with....and now she looks real, she looks natural.

I'm watching things render out and in places it is looking like a photograph.

The problem is I am not sure how far I can trust this beast.  I feel like a coworker of mine talking about one of his horse...and how he says that he knows the horse will throw him if he gets a chance to do it.  In this case if Poser hits the ground hours of work are gone in a heart beat.  And there is no warning...no sign ahead of time that it will go critical mass and dump.  In the middle of finalizing perfection...it could pop an out of memory error message up in front of me and the game is over. 

The big problem with the error message is that it actually isn't out of memory.  It only thinks it is because of something that is in the guts of Poser 6.  As long as thats like that though the game is still over, the effect is still the same.

I don't know....I just don't know...

At this point I am thinking about leaning towards the gamble.  Especially when I am looking at a completed render that graphically makes Half Life 2 look weak before post work has been completed on the image.  The other problem with this is that with images of this quality, I am going to have to get really, really good with my postwork or my postwork will show up like a sore thumb.

The other thing is that i had planned on doing was a lot of work on expanding what was going on in the background.  I am sick of having comics where at the most two or three people are in a frame.  I keep thinkng of the "Woman in the Red Dress" scene in the first Matrix...the crowd of people walking down the sidewalk, the reflections in the cops mirror shades....

I need to figure out a way to do convincing crowd scenes (whether normal people, or armies) and not have my PC blow up in the process.  I also need ot be able to do all of this without while keeping to my daily schedule.

"The ultimate goal is to take Requiem to the as close to "you are there" detail and perspective as possible."  My only concern is that the technology and my skill may not be developed enough in the areas it is needed to be in order to accomplish it.

Both things are tied into one word right now.

Time.  Time for things to develop, and time to develop.


Anyway, peace out...

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