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I have just got done completely redoing every comic from 6-18-2004 to 6-28-2004 ...in 5 hours.


I rule.
http://requiem.spiderforest.com/?comic_id=4

The link above is where the new ones start.  You can expect more of these coming as I go through most of the back archives.  First stop is unifying the charcter look of Ian throughout the comic...that means every comic he is in up till Requiem 195 is gonna get a makeover.  There are other mistakes that I will be fixing along the way as well, but unifying these comics will go a long way to what I want to achieve.

Along the way I plan on doing something about how the comic looks so damn dark in a lot of places.

I know that a lot of it is set at night and such...but I would at least like them to be visible.


At any rate...keep watching this channel..more of them are on the way.:)  Lemme know what you think



Date: 2005-09-18 07:18 pm (UTC)
From: [identity profile] maximkovalenko.livejournal.com
I'm definitely tightening up dialog in a lot of places. The thing that got me really thinking about this is the side comic I'm doing for Renderosity right now also has Ian in it...but he is being done using this newer version of him. Since "Tunnel Runners" picks up right before "Requiem" does I kindafigured I would get on the stick and take care of that.

You'll be seeing a lot of them get changed here....right now I have a buffer that extends all the way until the 29th of September. I figure I can take a week and a half or so and get stuff done. (at least the bulk of the old Ian stuff.) After that it's goign to be a case of picking and choosing (the railway is definitely on the list.) Problems with that section are the reason why I went from Bryce 5.5 back to Bryce 5

Wht's going to save me here is the factt hat I have been utterly, insanely obssessive about archives. I still have all the source files for this entire thing. (going all the way back to the beginning) So I'm kinda cheating in a way ;)


The hair plugs problem is caused by how Poser hair is built (strands on top of a semi-transparent skull cap) If I am off by a fraction of a millimeter based off of the scale of the figure, the skull cap base partially submerges into the skull.

Date: 2005-09-19 02:00 am (UTC)
From: [identity profile] gomichan.livejournal.com
That sounds like a really bug-prone way to do hair. I noticed that hair was the area where the figures were most prone to look wonky. After I first noticed the 'hair plugs' I kept checking out their hair to try to figure out how you do it.

Do you have to download hairstyles, or can you create your own? I particularly liked the shaggy thing you did on the Celtic god fellow -- his name unfortunately escapes me at the moment, but his haircut conveys a lot of personality. :D

Date: 2005-09-19 03:32 am (UTC)
From: [identity profile] maximkovalenko.livejournal.com
Hair styles are a mixture of downloads and grow my owns...the thing is that any hair that is truly strand based within Poser is stuck ith the bug prone method. Darnell Wallace has had problems with it a few times...Theresa Quinlan has had it too more than once, as had Targeter. Most of the time it is fine so long as you don't deviate to far with the shape of the skull. That's when you really start noticing it especially when you are using a figure from one manufacturer with a hair from another (Darnell Wallace is such a mixture...sometimes the sides of his head show way to much scalp)...Ian is another cross breed (Hair from one company, with a figure totally from another,


Iovantucarus (Mr. Shaggy) came out really lucky...he was my first experiment in growing hair using the strand based lab built into Poser 6. The lab setup is based off of lenght, root size, tip size...just about every conceivable thing that I can think of that make up the attributes of what we call Hair. It works...but it truly maddening.

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